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Elite dangerous color ui danger
Elite dangerous color ui danger





elite dangerous color ui danger

Mix improvements have been made and should be more consistently audible now.Fix added for station menu ambiences going silent, if you exit a menu screen and then go back to the same one very quickly before the first one has faded out.Reduced volume of a very loud industrial tank ambient spot sound, that exists on the exterior of some buildings sometimes.Fix added for metal surface footsteps coming through the rear channels when in surround sound.Mix improvements have been made on the conflict zone UI sounds.Fix added for the sound of the conflict zone battle stats UI screen pop up.

elite dangerous color ui danger

The offending sound should now remain nicely audible when being deployed as an SRV or conflict zone combatant, but not other situations. This often occurred in the sidewinder, and was made more obvious due to the close proximity of cockpit to cargo bay. This was often silent when dismissing your own ship.Īdditional fix added to the cargo bay ambiences being audible in the cockpit of some ships in certain conditions, or even outside the ship. Fix added for the FSD jump sound on NPC and other people’s ships not always being audible at certain distances.They should get obstructed correctly now too. Some audio issues have been Addressed a bug where with the grenade timer and pin pull.Fixed a bug where preventing settlement hostility from being transferred to other players vessels when boarding a teammate’s ship.Improved the AI investigation behaviour when a suspicious target is in an unreachable position.Fixed a bug where where multiple AI could assign bounties to a player for the same instance of trespassing.Updated handling of AI patrol routes to be more robust when players join instances at different times.Fixed a bug where with mutliple AI picking the same patrol routes.Smoothed AI pathing as they navigate around between areas of interest (AI will walk around more naturally in their set directions).Fixed a bug where that could cause AI to not spawn at higher difficulty levels.Addressed a bug where an exploit where players could jet pack away from scans without repercussions.Scan position and warning status resets once the scan animation starts, to prevent issues seen with AI escalating before finishing the intended scan behaviour.Addressed a bug where the helmet state being set incorrectly on AI that were spawned by a different client (Some AI were basically seen without helmets when they should have had them).Addressed a bug where AI could become stuck if they are unable to navigate to one another for conversations.Players who are active on the shared mission will also see mission critical objects highlighted on settlement terminals, and will be able to mark these for their teammates. If this player was holding an item important to a shared mission, it will now be dropped onto the floor and can be recovered by another player. Teammates participating on a shared mission who suffer from a critical injury (where they would normally lose their backpack contents) will not cause the mission to fail. Items extracted by teammates on the shared mission will automatically be moved to the mission owner’s inventory upon embarking into a ship or otherwise departing the area.Influence-focused reward options are not available to non-mission-owning players (this means that the successful completion of one mission will result in the same impact on influence as before this update).Reward options for teammates the mission was shared with are restricted to credit, reputation, or item-focused reward options.Shared mission rewards are picked up from the mission board at the port the mission was originally obtained from.Teammates who are part of the shared mission through to completion will be eligible for a similar selection of rewards as the player who picked up the mission.Once a shared mission is accepted, that player will see the mission’s contents in their transaction panel and continue to get updates as the mission progresses.Teammates have the option to accept or decline this invitation.Clicking the ‘share’ button will share that mission with all current teammates.Players who are in a team will now see a ‘share’ button on any Odyssey mission transaction panel entry.All of the missions added in Odyssey can now be shared with your teammates.Terrain fidelity has been improved on legacy settlements and planet ports.The chance of finding rare materials at fumaroles has been increased.AI crime scanning has had its behaviour ‘softened’, in order to be more lenient.Neutron star brightness has been rebalanced.All ship cockpit lighting has been updated.Outfitting UI flow updates have been implemented.







Elite dangerous color ui danger