
The player adds commands from an array to direct each waldo independently through the grid.

Each reactor has up to two input and up to two output quadrants, and supports two waldos, red and blue, manipulated through command icons placed on the grid. The primary game mode of SpaceChem depicts the internal workings of a Reactor, mapped out to a 10 × 8 regular grid. In SpaceChem, the player takes the role of a SpaceChem Reactor Engineer whose task is to create circuits through which atoms and molecules flow with the aid of waldos to produce particular batches of chemical shipments for each level. SpaceChem was incorporated into some academic institutions for teaching concepts related to both chemistry and programming.Ī SpaceChem program requiring the player to make titanium oxide and zinc oxide using titanium, zinc, and oxygen, and deliver the completed molecules to the appropriate quadrant on the right Reviewers found the game's open-ended problem-solving nature as a highlight of the title. The game has since been ported to other computing platforms and mobile devices. Though it was initially rejected for sale on the Steam platform, Valve later offered to sell the game after it received high praise from game journalists further attention came from the game's release alongside one of the Humble Indie Bundles. The game was initially released for Microsoft Windows at the start of 2011 via Zachtronics' own website.
#SPACECHEM OST FREE#
SpaceChem was the developer's first foray into a commercial title after a number of free Flash-based browser games that feature similar puzzle-based assembly problems. In the game, the player is tasked to produce one or more specific chemical molecules via an assembly line by programming two remote manipulators (called "waldos" in the game) that interact with atoms and molecules through a visual programming language.


SpaceChem is an indie puzzle game developed by Zachtronics Industries, based on principles of automation and chemical bonding.
